{"id":63,"date":"2012-02-26T20:32:11","date_gmt":"2012-02-27T01:32:11","guid":{"rendered":"http:\/\/www.defectivestudios.com\/devblog\/?p=63"},"modified":"2012-08-10T22:07:08","modified_gmt":"2012-08-11T02:07:08","slug":"new-mobile-game-ahoy-new-art","status":"publish","type":"post","link":"https:\/\/www.defectivestudios.com\/devblog\/new-mobile-game-ahoy-new-art\/","title":{"rendered":"New Mobile Game Ahoy (New Art!)"},"content":{"rendered":"<p>Here you have it folks, the first concept art of the yet-untitled upcoming Defective multiplayer mobile game:<\/p>\n<div id=\"attachment_66\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.defectivestudios.com\/devblog\/wp-content\/uploads\/2012\/02\/Defective_multimobile_firstconcept.png\"><img aria-describedby=\"caption-attachment-66\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-66\" title=\"Defective new multimobile game -- first concept\" src=\"http:\/\/www.defectivestudios.com\/devblog\/wp-content\/uploads\/2012\/02\/Defective_multimobile_firstconcept-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.defectivestudios.com\/devblog\/wp-content\/uploads\/2012\/02\/Defective_multimobile_firstconcept-300x225.png 300w, https:\/\/www.defectivestudios.com\/devblog\/wp-content\/uploads\/2012\/02\/Defective_multimobile_firstconcept.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-66\" class=\"wp-caption-text\">The first mind-humping concept art from our upcoming brain-sploding multiplayer mobile game<\/p><\/div>\n<p>Crazy, eh? We&#8217;re busting ass right now getting this game to a presentable and fun state by GDC (and PAX East after that).<!--more--><\/p>\n<p>This is a project we&#8217;ve only just started working on in earnest, but have been kicking around for at least a year now: a multiplayer mobile game where one (or more) player (&#8220;The Architect&#8221;) flies around, leaving a literal trail of craziness behind them, while &#8220;The Runner&#8221;, the other player (or many), chases along this track, trying to stay on. \u00a0 Maybe you can see how iteration works around here sometimes \ud83d\ude09 \u00a0Each player uses accelerometer \/ compass control on a phone \/ tablet \/ whathaveyou controller.<\/p>\n<p>Schoen prototyped the mesh creation most of a year ago, giving us a full-tilt controller to fly around, generating a crazy track behind (with a rollercoaster aesthetic at the time). \u00a0Some time after that, Elliott drew up this awesome vision piece. \u00a0Since then, we&#8217;ve all been on something of a hiatus from independent projects as we worked away on a handful of contracts &#8230; until now! \u00a0As we fly towards this gameplay prototype, Schoen is engineering full multiplayer and more advanced systems for making and staying on the track; Elliott and Junkles are cranking out 2D and 3D art to make the world actually look like something (and something awesome), and Jono is scripting up the gameplay.<\/p>\n<p>We&#8217;re so freaking excited about advancing and spreading tech making new game etc possibilities &#8212; maybe we&#8217;re crazy for making a multi-smartphone game (First World Problem: Defective broke my Superphone 5GS!), but given how quickly crazy phones and tablets have spread, we&#8217;re confident that we&#8217;re taking the long-term perspective on this one.. and anyway, by the time we&#8217;re pushing this out the door, the tech will have spread and shifted even more (or completely popped, driving down prices and changing the landscape.. oh, complicated stuff!)<\/p>\n<p>Speaking of pushing this game out the door, we&#8217;re not sure yet, but we&#8217;re talking about posting incremental WIP builds on at least the Android Marketplace (iOS App Store, on the other hand, explicitly denies beta \/ &#8220;incomplete&#8221; software, boo hiss), the first as soon as GDC (next week). \u00a0So &#8230; hold your breath. \u00a0And come find us at GDC and PAX East. \u00a0We even have swag.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here you have it folks, the first concept art of the yet-untitled upcoming Defective multiplayer mobile game: Crazy, eh? We&#8217;re busting ass right now getting this game to a presentable and fun state by GDC (and PAX East after that).<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[18,16,17,26],"_links":{"self":[{"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/posts\/63"}],"collection":[{"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/comments?post=63"}],"version-history":[{"count":3,"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/posts\/63\/revisions"}],"predecessor-version":[{"id":100,"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/posts\/63\/revisions\/100"}],"wp:attachment":[{"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/media?parent=63"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/categories?post=63"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.defectivestudios.com\/devblog\/wp-json\/wp\/v2\/tags?post=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}