Archive for the 'Unity' Category

I gave PlasticSCM a Try

Posted by Schoen on October 6, 2015 in Code, UniMerge, Unity, Version Control
1 Comment

Tango, Proto, BFIG, Unite, and Boston VR: All Great News!

Posted by Jono on August 22, 2015 in News, RL happenings, UniMerge, VR, VRMT
1 Comment

Newness inbound! But first, a look back…

Posted by Defective on October 20, 2014 in CosmoKnots, Hired Gigs, News, RL happenings, UniMerge, VR, VRMT
1 Comment

Eureka! Garbage-free string manipulation in Unity!

Posted by Schoen on May 28, 2014 in C#, Code, Unity
14 Comments

World Map: From Idea to Shipped Feature (Devblog)

Posted by Jono on January 27, 2014 in C#, Code, CosmoKnots, Unity

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The Times, They Are A-Changin’ – DRASTICALLY

Posted by Khadeja on January 29, 2013 in Life, News, RL happenings, Unity

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Standard Assets (Mobile) is not Standard Assets!

Posted by Schoen on August 23, 2011 in C#, Javascript, Unity

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